EQL class reference
Wizard Class Guide
Wizard EverQuest Legends class guide with role ratings, stat focus, suggested races, spells, and build planner links. Wizards are the most single-minded.
Role and Stats
Wizards are the most single-minded of spell casters, with the majority of their spells dedicated to delivering massive amounts of damage as rapidly as possible. To aid in their constant search for power, wizards have also perfected the art of teleportation - allowing them to instantly transport themselves and their allies to the most remote corners of Norrath and beyond. Wizards are a tightly focused class, gaining the greatest ability to deal magical damage in exchange for limited variety in their spell selection. Wizards are capable adventurers solo once they are able to quad kite at level 29. Wizard generally get left out of groups among min maxers due to Wizards suffering mana issues with fast killing groups. Ironically the worse a group is the more a Wizard excels, since they are able to meditate more often and therefore contribute. Play Wizard if you value burst damage and prefer to solo and/or raid.
- STR +0
- STA +15
- AGI +0
- DEX +0
- WIS +0
- INT +15
- CHA +0
Primary stat: INT
Suggested races: Dark Elf, Erudite, Froglok, Gnome, High Elf, Human
Early and Notable Spells
- Frost Bolt - level 1 Creates a bolt of frost that freezes your target, causing between 4 and 7 damage.
- Minor Shielding - level 1 Surrounds your body in a magical shield, increasing your hit points and armor class.
- Numbing Cold - level 1 Covers nearby creatures in a numbing cold, causing between 14 and @1 damage.
- Shock of Frost - level 1 Covers your target in a thin layer of frost, causing between 11 and 28 damage.
- Shock of Frost - level 1 Covers your target in a thin layer of frost, causing between 4 and 6 damage.
- Sphere of Light - level 1 Conjures a sphere of energy that provides light in dark areas.
- True North - level 1 Provides a magical sense of direction, changing your heading to point directly North.
- Glimpse - level 2 Grants your eyes magical acuteness, allowing you to see clearly over long distances.
- O'Keils Radiation - level 2 Surrounds your target in radiating flame that damages any creature that strikes them.
- O'Keils Radiation - level 2 Surrounds your target in radiating flame that damages any creature that strikes them.
- Fade - level 3 Teleports you a short distance away in a random direction.
- Root - level 3 Causes the earth to adhere to your target's feet, preventing them from moving for up to 48 secs (2 ticks @L3 to 8.
- Gate - level 4 Opens a magical portal that returns you to your bind point. NPC casters may also gate according to their class, if.
- See Invisible - level 4 Places a magical enchantment upon your target's eyes, allowing them to see otherwise invisible creatures for 27.0 mins.
- Shock of Fire - level 4 Surrounds your target in fire, causing between 14 and 20 damage.
- Fingers of Fire - level 5 Evokes a number of thin flames to rise around you, causing between 19 and 28 damage to all nearby creatures.
- Fire Bolt - level 5 Creates a bolt of fire that burns your target, causing between 45 and 51 damage.
- Icestrike - level 6 Calls down a cascade of sleet that falls in three waves, causing 16 damage to all creatures in the vicinity of your.