EQL spell reference
Protection of Nature
Protection of Nature EverQuest Legends spell details: Druid level 49. Hardens the skin of your group, increasing their hit points and armor class for.
Spell Details
Hardens the skin of your group, increasing their hit points and armor class for 1:12:00.
- Mana 700
- Cast 9s
- Recast 12s
- 36h
- Group v2
- Abjuration
- Unresistable
Effects
- Slot 1: Increase AC by 3
- Slot 2: Increase Max Hitpoints by 152 to 400
- Slot 3: Increase HP when cast by 152 to 400
- Slot 4: Increase Hitpoints by 2 per tick
Spell Upgrades
- Spell upgrading uses motes in the spell inspect window.
- Each tier adds a 10% reagent-save chance; tier X skips reagent costs.
- Damage, healing, mana, cast/recovery/reuse, duration, and resist values may scale by spell data. Exact coefficients are server-side when not shown in the mined client table.
Vendors and Drops
| Type | Zone | NPC or Merchant | Location |
|---|---|---|---|
| Vendor | New Sebilis Expedition | Wanderer Rakshaazi | Spell Vendor Area (120, -163) |
| Vendor | West Commonlands | Slea Pinewhisper | Druid Ring (450, 1383, -52) |