EQL spell reference

Harmony

Harmony EverQuest Legends spell details: Druid level 5, Ranger level 22. Calms the savage spirit of almost any creature in an area around your target,.

Spell Details

Calms the savage spirit of almost any creature in an area around your target, making them less likely to attack. This spell only works outdoors. This spell can not be resisted by almost any NPC - however, it does not reduce the aggro/reaction radius as much as other lull spells so one must take into account how closely grouped your targets are. Despite that weaker reduction, this spell is much preferred over every other lull that comes with the risk of a critical resist and aggro. The power of an unresistable lull gives Druids/Rangers great utility to either pull themselves or aid monks/shadowknights in splitting pulls. A druid or ranger targeting a hidden/sneaking rogue can do some amazing work in areas like Plane of Hate's second floor where pulling tends to be uncontrolled at best; the rogue can position themselves in a specific spot where the harmony cast *on them* will only hit specific mobs in a room (like the Evangelist room) or area in order to allow pullers to more easily thin out larger packs of enemies. Special considerations: This spell will aggro Venril Sathir's Remains.

Druid 5Ranger 22

Effects

Spell Upgrades

Vendors and Drops

TypeZoneNPC or MerchantLocation
VendorGreater FaydarkUleen LaughingwaterKelethin Druid Guild (-639,237)
VendorGreater FaydarkVerth MistwielderKelethin Ranger Guild (-414,494)
VendorRivervaleBumpy QuickfingerDruid Guild (-74,-403)
VendorSurefall GladeDurvinna BarkkisRanger Guild (104,-111)
VendorSurefall GladeQomber RoblenDruid Guild (-106,-260)