EQL spell reference

Eye of Zomm

Eye of Zomm EverQuest Legends spell details: Magician level 6, Wizard level 8. Conjures a magical eye that allows you to scout dangerous areas. While.

Spell Details

Conjures a magical eye that allows you to scout dangerous areas. While under the effect of this spell, a new low level NPC is spawned that looks like a spinning eye. After a short delay, the camera switches to follow this eye and the caster can control it with most normal movement commands. The eye has the same faction as the player, and if the player is not under Feign Death, they will gain any aggro which the eye has. Thus, it is useful as a long-range pulling method. Like other NPCs, players can attack the eye and cannot buff it (not sure if it's a case-by-case basis but I regularly cast Bedlam on my eyes without issue to get extra hits in). It's possible to summon the eye and hit it with weapons such as the Worker Sledgemallet just to gain a proc effect. It has good swimming speed but cannot jump and may have difficulty getting out of the water. Can not be cast in Plane of Sky or Kedge Keep.

Magician 6Wizard 8

Effects

Spell Upgrades

Vendors and Drops

TypeZoneNPC or MerchantLocation
VendorAk'AnonClockwork Merchant (LG-14)Library (1094,-1033)
VendorErudinWeltria OstrissLibrary (F3) (-1111,-242)
VendorErudin PalaceOnyssa VroceMagician Guild (F2) (697,953)
VendorNeriak - 3rd GateJusar V'LaskLibrary (F1) (914,-1279)
VendorNeriak - CommonsRiv N'MarCaster Guild (Basement) (142,-975)
VendorSouth QeynosIngaria DinegoCaster Guild (321,-586)
VendorSouthern FelwitheGriff CandleflameMagician Guild (707,-510)
VendorSouthern FelwitheSerri MoonwatcherWizard Guild (441,-450)
VendorWest FreeportTharma JaremiCaster Guild (F3) (110,-755)