EQL spell reference
Charm
Charm EverQuest Legends spell details: Enchanter level 11. Dominates your target's mind, allowing you to control them for a short time. This spell works.
Spell Details
Dominates your target's mind, allowing you to control them for a short time. This spell works on creatures up to level 25. As of 2020, Vendor NPCs can not be charmed.[https://www.project1999.com/forums/showthread.php?t=370884]
- Mana 60
- Cast 2.4s
- Recast 1.5s
- 1h
- Single
- Alteration
- Magic
Effects
- Slot 1: Charm up to level 25
Spell Upgrades
- Spell upgrading uses motes in the spell inspect window.
- Each tier adds a 10% reagent-save chance; tier X skips reagent costs.
- Damage, healing, mana, cast/recovery/reuse, duration, and resist values may scale by spell data. Exact coefficients are server-side when not shown in the mined client table.
- Charm, mez, and related CC spells gain +tier max target level.
Vendors and Drops
| Type | Zone | NPC or Merchant | Location |
|---|---|---|---|
| Vendor | Ak'Anon | Clockwork Merchant (LG-6) | Library (1100,-982) |
| Vendor | Erudin Palace | Danilla Delucic | Enchanter Guild (F2) (503,761) |
| Vendor | Neriak - Commons | Tal G'Noir | Caster Guild (Basement) (156,-973) |
| Vendor | South Qeynos | Gero Yopetu | The Herb Jar (311,-550) |
| Vendor | Southern Felwithe | Porra | Enchanter Guild (577,-806) |
| Vendor | West Freeport | Atvo Siro | Caster Guild (F1) (109,-735) |