EQL class reference
Shaman Class Guide
Shaman EverQuest Legends class guide with role ratings, stat focus, suggested races, spells, and build planner links. Shamans also have powerful dots that.
Role and Stats
Shamans also have powerful dots that cause Poison, Disease and Magic damage. They also have Direct Damage spells which deal Cold and Poison damage, along with a single Fire based nuke gained at level 1. Shamans have the most powerful slowing spells and resistance debuffs in the game. This greatly reduces the damage output of the enemy and also assists the entire party, making it easier for everyone to land their spells on the target. Shaman buffs are fantastic, they are able to increase all statistics except for Wisdom and Intelligence. They also have spells to increase your HP and AC, SoW to help you run faster, Haste to help you swing your weapons faster as well as utility spells like levitate, invisibility and their capstone spell Spirit of the Puma. Not only do Shamans have buffs, dots and nukes but they also have heals, heals over time and cures to remove debuffs that are on you. It is very helpful having a Cure for Disease since all the slows NPCs will cast on you are disease based. Shamans can use a lot of the one- or two-handed blunt weapons in the game and have a selection of piercing weapons at their disposal as well. Shamans have access to a permanent pet that you can equip with armor and weapons. You can also upgrade your pets with Motes of Potential, making them higher level along with other bonuses like more HP. Shaman's have charm but it only works on animals up to level 33.
- STR +0
- STA +10
- AGI +0
- DEX +0
- WIS +15
- INT +0
- CHA +5
Primary stat: WIS
Suggested races: Barbarian, Froglok, Iksar, Kerra, Ogre, Troll
Early and Notable Spells
- Burst of Flame - level 1 Creates a ball of fire that burns your target, doing 5 damage.
- Cure Disease - level 1 Cleanses your target's immune system, curing minor diseases.
- Dexterous Aura - level 1 Increases your target's dexterity for 27 min.
- Endure Cold - level 1 Surrounds your target with an aura of protection, warding away cold for 27 min.
- Flash of Light - level 1 Creates a bright flash of light, temporarily blinding your target.
- Inner Fire - level 1 Increases your target's inner strength, providing increased hit points and armor class for 27 min.
- Minor Healing - level 1 Mends minor wounds, healing 20 hit points.
- Strengthen - level 1 Increases your target's strength for 27 min.
- True North - level 1 Provides a magical sense of direction, changing your heading to point directly North.
- Cure Poison - level 2 Removes toxin from your target's system, curing them of minor poisons.
- Spirit Pouch - level 2 Conjures a spirit pouch that allows you to carry heavy loads unhindered. The pouch and all of its contents will be.
- Summon Drink - level 2 Focuses mana into a globe of pure drinking water.
- Feet like Cat - level 3 Infuses your target with a feline spirit, increasing their agility for 36 min.
- Scale Skin - level 3 Causes your target to grow hard scales around their body, increasing their armor class for 27 min. Consumes Snake.
- Fleeting Fury - level 4 Fills your target with a fleeting fury, increasing their strength, dexterity, and armor class for 18s.
- Frost Rift - level 4 Creates a rift of bitter cold, causing 29 damage to your target.
- Sicken - level 4 Sickens your target with a fever, causing 8 damage initially and 11 damage every six seconds for 1 min 24s.
- Drowsy - level 5 Inflicts your target with a drowsy fever, slowing their attack rate for 3 min 30s.