EQL class reference
Shadow Knight Class Guide
Shadow Knight EverQuest Legends class guide with role ratings, stat focus, suggested races, spells, and build planner links. The Shadow Knight is.
Role and Stats
The Shadow Knight is considered by many as the opposite to a Paladin, while in some ways this is true, on Norrath they aren't the traditional evil Black Knight to the Good White Knight. The races that are capable of producing Shadow Knights are not all innately evil, even Humans are known to become them. In a similar fashion to a Paladin, Shadow Knights have to be dedicated to their deity, whether this dedication is because of a desire to serve or to gain in power and wealth is debatable. What is true for certain is none of the deities Shadow Knights follow could be thought of as good and will usually be classed as evil. Shadow Knights have many of the skills and undertake similar training to that of a Warrior, complemented with an impressive spell casting ability in Necromantic magic. They are one of the most respected and feared professions and as individuals are formidable opponents, even inexperienced Shadow Knights have completed tough and painful tasks, proving their worth enough to be trained. The Iksar especially give difficult tasks to their young apprentices, many of whom will never make it beyond their apprentice status. They are taught to fight without fear or mercy and not to question their masters, at least not until they can defeat them and give commands of their own. Shadow Knights have no qualms about their method of defeating an opponent, including leaching their health and strength to enhance their own. Among the dark spells available to them, Shadow Knights can cause an enemy to run in fear and then slow their movement, catching up and striking them repeatedly where their armor is most vulnerable. This isn't to say Shadow Knights avoid direct combat as they are powerful duelists, often using weapons imbued with cruelty. They are among the most dangerous enemies that an adventurer could encounter and as an ally need to be respected and dealt with carefully, Shadow Knights have a reputation for being quick to anger and easy to annoy and not always making their distaste known until it maybe fatal for the party responsible.
- STR +10
- STA +5
- AGI +0
- DEX +0
- WIS +0
- INT +10
- CHA +5
Primary stat: INT
Suggested races: Dark Elf, Erudite, Froglok, Gnome, Human, Iksar, Ogre, Troll
Early and Notable Spells
- Lifetap - level 1 Drains your target of life energy, siphoning between 4 and 6 hit points.
- Spike of Disease - level 1 Hurls a spear of disease at your target, doing 15 damage.
- Sense the Dead - level 2 Provides you with a mystical undead awareness, pointing you towards the nearest undead creature.
- Invisibility versus Undead - level 4 Cloaks your target in a light aura, rendering them invisible to most undead creatures for up to 3.0 mins @L1 to 27.0.
- Invisibility Versus Undead - level 4 Cloaks your target in a light aura, rendering them invisible to most undead creatures for up to 27 min. * Must be.
- Disease Cloud - level 5 Conjures a cloud of disease, causing 5 damage initially and 1 damage every 6 seconds for 6 min.
- Siphon Strength - level 6 Tears strength from your target and infuses your muscles for 6 min. Effect: Decrease Target's STR by 5 (L1) to 10.
- Leering Corpse - level 7 Animates an undead servant from the remnants of the fallen. Consumes two bone chips when cast. The level 3 pet.
- Lifespike - level 8 Drains your target of life energy, siphoning between 8 and 12 hit points. 0.6 health per 1 point of mana.
- Despair - level 9 Steals hope from your target, decreasing their attack rating for 7 min 30s.
- Locate Corpse - level 9 Senses the recently deceased, pointing you in the direction of your target's nearest corpse. If no target is selected.
- Numb the Dead - level 9 Numbs the awareness of the undead, making them less likely to attack. This spell works on creatures up to level 30.
- Endure Cold - level 10 Surrounds your target with an aura of protection, warding away cold for 27 min.
- Clinging Darkness - level 11 Summons a clinging darkness that binds your target's feet, decreasing their movement rate, and does 5 damage every 6.
- Fear - level 12 A booming voice fills your target's ears, causing them to flee in terror.
- Shadow Step - level 13 Causes you to momentarily step into the realm of shadow, reentering reality a short distance away.
- Bone Walk - level 14 Animates an undead servant from the remnants of the fallen. Consumes two bone chips when cast. The level 6-7 pet.
- Lifedraw - level 15 Drains your target of life energy, siphoning between 39 and 45 hit points. 0.71 damage per mana, 0.71 healing per mana.