EQL class reference

Ranger Class Guide

Ranger EverQuest Legends class guide with role ratings, stat focus, suggested races, spells, and build planner links. Rangers are a lightly armored.

Role and Stats

Rangers are a lightly armored offensive class which focuses more on delivering damage than tanking. In terms of combat skills they can use all types of weapons and get dual wield, double attack, triple attack, and kick. They have higher offensive skill caps than any other hybrid class. This, combined with innate attack spells means that rangers will have better and more consistent damage output for comparable equipment. Additionally, rangers are one of only two classes that can do critical blows with archery as a default. All rangers deal double damage with archery to standing targets that are not rooted. Additionally, ranged stance allows for use of archery in short range. Finally, rangers also have fast casting, cooldown controlled nukes that are great for fast-paced play. In terms of defenses, rangers also get a number of defensive skills including dodge, parry, riposte, block, and disarm. However, they are lower in a number of defensive skill areas. They have a lower skill cap compared to Warriors, and slightly below the Paladin and Shadow Knight class as well. As light tanks with some of the best aggro inducing abilities in the game, they can but should not be left to tank for significant periods. They have no skill to reduce the monsters hate for them until the level 50 in the form of the spell Jolt. Indeed, until you have Jolt rangers will need to use snares, roots, or evasive to get out of sticky situations. Rangers get the highest tracking skill in the game, which helps to find people or enemies within the area. This is particularly useful in the large outdoor zones, and can be used to track corpses of members of your group. Additionally, rangers have a high cap on forage which will all but guarantee you always have food and water to survive on. In terms of magic Rangers get a range of nice utility spells. They receive both Spirit of Wolf and later take the form of a wolf benefiting from both run speed and a significant ATK bonus. They also get spells to reduce monster frenzy ranges, and this enables them to single pull out of a group. They have both healing spells and damage shields (the latter of which inflicts unresistable damage). This is coupled with a solid series of HP and AC increasing buffs, as well as some minor stat buffs. Damage wise they receive both direct damage and damage over time spells. They can also snare and root mobs. Despite their magical power they do not have the ability to bind or gate. You can view the full ranger spell list on the chart below. If you are looking for a class pick with decent damage output, the best tracking in the game, and a little bit of magic to spice things up this class could be the one for you. You will be able to deal damage, spot heal, and act as a light tank in group content.

MeleeRangedHybrid

Primary stat: DEX

Suggested races: Half Elf, Halfling, Human, Wood Elf

Early and Notable Spells