EQL class reference
Paladin Class Guide
Paladin EverQuest Legends class guide with role ratings, stat focus, suggested races, spells, and build planner links. Paladins are holy warriors who call.
Role and Stats
Paladins are holy warriors who call upon the gods to channel divine spells and strength of arms in the fight against evil and the undead. They are a primarily defensive melee class, able to wear plate armor, wield many kinds of weapons, and access divine magic. Paladins are able fighters and battlefield healers. They supplement their melee combat fortitude with the ability to stun and smite foes as well as increase the health and armor of allies. Each day, paladins are gifted by the gods, with the ability to Lay Hands on one person. Lay Hands is a powerful heal, prized for its potential to recover a seemingly doomed battle. Powerful paladins are a great force against evil and eventually gain special abilities to smite undead foes and even resurrect slain allies. Errant paladins may brave the dangers of Norrath alone, provided they have sufficient equipment and knowledge. Used to its full potential the paladin's toolkit is substantial, however it is most potent as the bedrock foundation of an adventuring party. Players who like to engage in melee combat but want the option to cast modest heals and buffs may find paladins a great class to play.
- STR +10
- STA +5
- AGI +0
- DEX +0
- WIS +5
- INT +0
- CHA +10
Primary stat: WIS
Suggested races: Dwarf, Erudite, Froglok, Half Elf, Halfling, High Elf, Human
Early and Notable Spells
- Minor Healing - level 1 Mends minor wounds, healing 12 to 20 hit points.
- Strike - level 1 Calls upon the power of the gods to strike your target, causing between 6 and 8 damage with a very slight knockback.
- Ward Undead - level 1 A burst of holy power that inflicts between 35 and 41 damage to an undead target. 1.37 DPM
- Flash of Light - level 2 Creates a bright flash of light, temporarily blinding your target.
- True North - level 3 Provides a magical sense of direction, changing your heading to point directly North.
- Sense the Dead - level 4 Provides you with a mystical undead awareness, pointing you towards the nearest undead creature.
- Cure Poison - level 5 Removes toxin from your target's system, curing them of minor poisons.
- Cease - level 7 Invokes the will of the gods, stunning your opponent. This spell works on creatures up to level 55.
- Courage - level 8 Provides your target with a sense of courage, increasing their hit points and armor class for 27.0 mins. Effectively.
- Furor - level 8 Calls upon the furor of the gods to strike your target, causing between 16 and 19 damage with a very slight knockback.
- Spook the Dead - level 9 Inspires fear in an undead opponent, causing them to flee.
- Yaulp - level 9 Focuses your spiritual energy into a great battle cry, increasing your strength and armor class for 24 secs (4 ticks)..
- Light Healing - level 10 Mends light wounds, healing between 47 and 65 hit points.
- Lull - level 10 Lulls the mind of your target, lowering its aggressiveness for 1.2 mins @L1 to 2.0 mins @L5. Affects creatures up to.
- Cure Disease - level 11 Cleanses your target's immune system, curing minor diseases.
- Desist - level 13 Invokes the will of the gods, briefly stunning your opponent. This spell works on creatures up to level 55.
- Hammer of Wrath - level 14 Summons a magical hammer that is particularly adept at smiting undead.
- Holy Armor - level 15 Covers your target in holy armor, increasing their armor class.