EQL class reference
Necromancer Class Guide
Necromancer EverQuest Legends class guide with role ratings, stat focus, suggested races, spells, and build planner links. The Necromancer's power comes.
Role and Stats
The Necromancer's power comes from a deep understanding of the powers of life and death which grant them a number of abilities, including the ability to mesmerize, snare, and fear their enemies, to transfer mana and health to their allies, and lastly, to assert their dominance over the undead with a number of efficient direct damage, charm, root, and lull spells. The Necromancer is classified as anti-natural and has some unique spells to attack animals and plant based mobs. Some highlights of the Necromancer include their powerful pets, the most efficient Damage over Time (DoT) spells of any class, along with their snare, fear, and root powers, Necromancers are very powerful soloers. Their ability to charm an even more powerful undead pet at higher levels gives them yet another strong soloing option. Plus, they can combine their Fear and Feign Death powers to "split" individual mobs away from the group ... and of course, Feign Death itself provides a way to survive, even without a group, when things go wrong. Although these spells are slower, doing damage only once every 6 second "tick" for a period of time, they use up far less mana than faster "nukes." DoT spells are significantly more mana efficient than DD (Direct Damage) spells. Necromancers also have access to one of the most powerful mana regenerating abilities in the game: the "Lich" line of spells. These grant a buff that slowly drains their HP (hit points), but in exchange it provides significantly faster mana regeneration, allowing for even more efficient soloing (while also being useful in other circumstances, as well). The line begins with Dark Pact, and when it reaches Call of Bones the Necromancer's skin melts away, turning them into a skeleton. In groups, and especially on raids, Necromancers bring unique utility to the party such as twitching.
- STR +0
- STA +0
- AGI +0
- DEX +15
- WIS +0
- INT +15
- CHA +0
Primary stat: INT
Suggested races: Dark Elf, Erudite, Froglok, Gnome, Human, Iksar
Early and Notable Spells
- Cavorting Bones - level 1 Animates an undead servant from the remnants of the fallen. Consumes one bone chip when cast. Cost 1 gold 2 silver at.
- Coldlight - level 1 Conjures a magical coldstone that provides light in the immediate area. NO DROP, cannot be handed to another player.
- Disease Cloud - level 1 Conjures a cloud of disease, causing 5 damage initially and 1 damage every 6 seconds for 6 min.
- Invisibility versus Undead - level 1 Cloaks your target in a light aura, rendering them invisible to most undead creatures for up to 3.0 mins @L1 to 27.0.
- Invisibility Versus Undead - level 1 Cloaks your target in a light aura, rendering them invisible to most undead creatures for up to 27 min. * Must be.
- Lifetap - level 1 Drains your target of life energy, siphoning between 4 and 6 hit points.
- Locate Corpse - level 1 Senses the recently deceased, pointing you in the direction of your target's nearest corpse. If no target is selected.
- Minor Shielding - level 1 Surrounds your body in a magical shield, increasing your hit points and armor class.
- Reclaim Energy - level 1 Reclaims the energy needed to maintain your pet, causing the pet to dissipate and restore 75% of the mana cost spent.
- Sense the Dead - level 1 Provides you with a mystical undead awareness, pointing you towards the nearest undead creature.
- Siphon Strength - level 1 Tears strength from your target and infuses your muscles for 6 min. Effect: Decrease Target's STR by 5 (L1) to 10.
- Fear - level 2 A booming voice fills your target's ears, causing them to flee in terror.
- Numb the Dead - level 2 Numbs the awareness of the undead, making them less likely to attack. This spell works on creatures up to level 30.
- True North - level 2 Provides a magical sense of direction, changing your heading to point directly North.
- Endure Cold - level 3 Surrounds your target with an aura of protection, warding away cold for 27 min.
- Grim Aura - level 3 Surrounds you in a dark aura, increasing your attack rating for 9.0 mins @L3 to 27.0 mins @L9. Doesn't stack with some.
- Lifespike - level 3 Drains your target of life energy, siphoning between 8 and 12 hit points. 0.6 health per 1 point of mana.
- Clinging Darkness - level 4 Summons a clinging darkness that binds your target's feet, decreasing their movement rate, and does 5 damage every 6.