EQL class reference
Enchanter Class Guide
Enchanter EverQuest Legends class guide with role ratings, stat focus, suggested races, spells, and build planner links. Enchanters specialize on.
Role and Stats
Enchanters specialize on improving the minds of their allies, with unmatched mana regeneration spells and mental enhancements. Haste spells are also the domain of the enchanter, providing incredible boosts in attack speed for members of their group. Enchanters have many powers of illusion as well, allowing them to take the form of many different creatures and races. In battle, enchanters are able to bring order to chaotic situations, often saving their group in a fight that would otherwise be lost. Enchanters possess the ability to mesmerize their enemies, temporarily removing them from a battle. Attack slowing spells are also a specialty, dramatically lowering the speed of a monster's attacks for a period of time. In many situations, enchanters can call upon powerful charm spells to subjugate the mind of a monster and command it to do the enchanter's bidding. Enchanters are a powerful class, but often rely upon a group to reach their full potential. Experienced enchanters thrive in chaotic situations where they can make the most of their offensive abilities. The enchanter is a good choice for players who enjoy playing in groups and like to take charge of challenging situations.
- STR +0
- STA +0
- AGI +0
- DEX +0
- WIS +0
- INT +15
- CHA +15
Primary stat: INT
Suggested races: Dark Elf, Erudite, Gnome, High Elf, Human
Early and Notable Spells
- Lull - level 1 Lulls the mind of your target, lowering its aggressiveness for 1.2 mins @L1 to 2.0 mins @L5. Affects creatures up to.
- Minor Illusion - level 1 Cloaks you in a shimmering illusion that makes you appear to be a nearby inanimate object.
- Minor Shielding - level 1 Surrounds your body in a magical shield, increasing your hit points and armor class.
- Pendril's Animation - level 1 Animates a weapon and shield to attack your enemies. Consumes a Tiny Dagger when cast.
- Reclaim Energy - level 1 Reclaims the energy needed to maintain your pet, causing the pet to dissipate and restore 75% of the mana cost spent.
- Shallow Breath - level 1 Constricts your target's throat, causing between 3 and 5 damage, as well as lowering their strength and agility for 18.
- Strengthen - level 1 Increases your target's strength for 27 min.
- Taper Enchantment - level 1 Tears the magic from your target, causing their enchantments to fade. As of 7/14/2017 patch, Taper Enchantment will no.
- True North - level 1 Provides a magical sense of direction, changing your heading to point directly North.
- Weaken - level 1 Weakens your opponent, lowering their strength.
- Illusion: Human - level 2 Cloaks you in a shimmering illusion that makes you appear to be a Human.
- Juli's Animation - level 2 Animates a weapon and shield to attack your enemies. Consumes a Tiny Dagger when cast.
- Mesmerize - level 2 Causes your opponent to fall into an enchanted sleep for up to 24 secs (2 ticks @L2 to 4 ticks @L4). This spell works.
- Tashina - level 2 Causes your target's ears to echo with the barking of Tashan, lowering their magic resistance.
- Color Flux - level 3 Creates a wave of intense color around you that assaults your opponent's senses, briefly stunning all nearby.
- Fear - level 3 A booming voice fills your target's ears, causing them to flee in terror.
- Haze - level 3 Causes your target's image to blur, making it harder for your opponents to hit you by increasing your armor class.
- Illusion: Half Elf - level 3 Cloaks you in a shimmering illusion that makes you appear to be a Half-Elf. Improves night-vision.