EQL class reference
Druid Class Guide
Druid EverQuest Legends class guide with role ratings, stat focus, suggested races, spells, and build planner links. Druidic magic takes many forms,.
Role and Stats
Druidic magic takes many forms, allowing the druid to fill a wide variety of roles when in a group or adventuring alone. Druids possess fair healing abilities, powerful health regenerative spells, valuable enhancements that improve the health and armor of their group, and at max level considerable mana regenerative spells. Offensively, druids are versatile. They have access to fire and cold-based damage spells, a selection of disease and swarm spells that damage their enemies over time, powerful banishment spells focused upon unnaturally summoned creatures, and spells to charm animals. Druids also gain some of the best travel spells, including the ability to speed up their group's movement and teleport their group to distant regions. Druids are a well-rounded class, prospering in both solo and grouped situations. An experienced druid is able to adventure alone, but is equally at home in a group. The druid is an excellent class for players who enjoy a variety of play styles and options. Druids make one of the best starting characters in EQ due to their amazing ability to make money via teleports, item farming, versatility, ease of travel, and quad killing giants. Druid tracking is capped at 20 at launch, and raised to 50 come Plane of Sky patch. It is later raised to 125, months after Velious release. [https://www.project1999.com/forums/showthread.php?t=346714] [https://www.project1999.com/forums/showthread.php?t=337046]
- STR +0
- STA +15
- AGI +0
- DEX +0
- WIS +15
- INT +0
- CHA +0
Primary stat: WIS
Suggested races: Half Elf, Halfling, Human, Wood Elf
Early and Notable Spells
- Burst of Flame - level 1 Creates a ball of fire that burns your target, doing between 3 and 5 damage.
- Dance of the Fireflies - level 1 Summons a swarm of mystic fireflies to your hands, providing light in dark areas. Summoned: Firefly Globe, a light.
- Endure Fire - level 1 Surrounds your target with an aura of protection, warding away fire for 27 min.
- Flame Lick - level 1 Surrounds your target in flickering flames, lowering their armor class, and damaging them. Must have a equipped, in.
- Lull Animal - level 1 Lulls the ferocity of many animals, making them less likely to attack. This spell works on creatures up to level @1.
- Minor Healing - level 1 Mends minor wounds, healing 12 to 20 hit points.
- Panic Animal - level 1 Incites fear in most animals, causing them to flee.
- Sense Animals - level 1 Provides you with a mystical sense, pointing you towards the nearest animal.
- Skin Like Wood - level 1 Hardens the skin of your target, increasing their hit points and armor class. Effectively a heal; see Healing Spell.
- Skin Like Wood - level 1 Hardens the skin of your target, increasing their hit points and armor class. Effectively a heal; see Healing Spell.
- Snare - level 1 Entangles your target's feet with magical roots, slowing their movement speed. This spell, and spells like it which.
- Tangling Weeds - level 1 Entangles your target's feet with magical roots, slowing their movement speed for up to 18 seconds.
- Grasping Roots - level 2 Commands roots to take hold of your target, doing damage and preventing their movement.
- Ward Summoned - level 2 A burst of holy power that inflicts between 35 and 41 damage to a summoned target.
- Burst of Fire - level 3 Creates a ball of fire that burns your target.
- Whirling Wind - level 3 Summons a whirling wind to stun your target, also doing between 22 and 25 damage. Reputed to be only usable in outdoor.
- Budding Heal - level 4 Seeds your target with healing energy, healing for 11 every 6 seconds for 0:00:24 and then healing for 18. Spell Line:.
- Camouflage - level 4 Covers your body in a mystic shield, allowing you to blend in with your outdoor surroundings. This spell only works.