EQL class reference
Druid Class Guide
Druid EverQuest Legends class guide with role ratings, stat focus, suggested races, spells, and build planner links. Druidic magic takes many forms,.
Role and Stats
Druidic magic takes many forms, allowing the druid to fill a wide variety of roles when in a group or adventuring alone. Druids possess fair healing abilities, powerful health regenerative spells, valuable enhancements that improve the health and armor of their group, and at max level considerable mana regenerative spells. Offensively, druids are versatile. They have access to fire and cold-based damage spells, a selection of disease and swarm spells that damage their enemies over time, powerful banishment spells focused upon unnaturally summoned creatures, and spells to charm animals. Druids also gain some of the best transport spells (often referred to as travel spells), including the ability to speed up their group's movement and transport their group to distant regions. Druids are a well-rounded class, prospering in both solo and grouped situations. An experienced druid is able to adventure alone, but is equally at home in a group. The druid is an excellent class for players who enjoy a variety of play styles and options. Druids make one of the best starting characters in EQ due to their amazing ability to make money via transports, item farming, versatility, ease of travel, and quad killing giants. Druid tracking is capped at 20 at launch, and raised to 50 come Plane of Sky patch. It is later raised to 125, months after Velious release. [https://www.project1999.com/forums/showthread.php?t=346714] [https://www.project1999.com/forums/showthread.php?t=337046]
- STR +0
- STA +15
- AGI +0
- DEX +0
- WIS +15
- INT +0
- CHA +0
Primary stat: WIS
Suggested races: Half Elf, Halfling, Human, Kerra, Wood Elf
Early and Notable Spells
- Burst of Flame - level 1 Creates a ball of fire that burns your target, doing 5 damage.
- Dance of the Fireflies - level 1 Summons a swarm of mystic fireflies to your hands, providing light in dark areas.
- Endure Fire - level 1 Surrounds your target with an aura of protection, warding away fire for 27 min.
- Flame Lick - level 1 Surrounds your target in flickering flames, lowering their armor class, and doing 17 damage every 6 seconds for 36s..
- Lull Animal - level 1 Lulls the ferocity of many animals, making them less likely to attack. This spell works on creatures up to level 30.
- Minor Healing - level 1 Mends minor wounds, healing 20 hit points.
- Panic Animal - level 1 Incites fear in most animals, causing them to flee.
- Sense Animals - level 1 Provides you with a mystical sense, pointing you towards the nearest animal.
- Skin Like Wood - level 1 Hardens the skin of your target, increasing their hit points and armor class for 27 min.
- Skin Like Wood - level 1 Hardens the skin of your target, increasing their hit points and armor class. Effectively a heal; see Healing Spell.
- Snare - level 1 Entangles your target's feet with magical roots, slowing their movement speed for up to 3 min 54s.
- Tangling Weeds - level 1 Entangles your target's feet with magical roots, slowing their movement speed for up to 18s.
- Grasping Roots - level 2 Commands roots to take hold of your target, doing 10 damage and preventing their movement for 48s.
- Ward Summoned - level 2 A burst of holy power that inflicts 14 damage to a summoned target.
- Burst of Fire - level 3 Creates a ball of fire that burns your target, doing 14 damage.
- Whirling Wind - level 3 Summons a whirling wind to stun your target, also doing 13 damage. This spell can only stun targets up to level 55 for.
- Budding Heal - level 4 Seeds your target with healing energy, healing for 11 every 6 seconds for 24s and then healing for 18.
- Camouflage - level 4 Covers your body in a mystic shield, allowing you to blend in with your outdoor surroundings.