EQL class reference
Cleric Class Guide
Cleric EverQuest Legends class guide with role ratings, stat focus, suggested races, spells, and build planner links. Clerics gain powerful healing and.
Role and Stats
Clerics gain powerful healing and enhancement spells, greatly increasing the health and defenses of their group, while keeping them healed in the most dangerous battles. While other priest classes have healing spells, no one can match up with the power and efficiency of clerical healing. Clerics are potent enemies of the undead, able to channel their holy fervor into highly destructive banishment spells. Resurrection is also the domain of the cleric, allowing them to bring their fallen companions back from the dead without the normal penalties for death. With a few exceptions, clerics are dependent on being part of a group. But they are highly desirable group members. An experienced cleric is a great benefit to any group and is an excellent choice for the social player.
- STR +5
- STA +10
- AGI +0
- DEX +0
- WIS +15
- INT +0
- CHA +0
Primary stat: WIS
Suggested races: Dark Elf, Dwarf, Erudite, Froglok, Gnome, Halfling, High Elf, Human
Early and Notable Spells
- Courage - level 1 Provides your target with a sense of courage, increasing their hit points and armor class for 27.0 mins. Effectively.
- Cure Poison - level 1 Removes toxin from your target's system, curing them of minor poisons.
- Divine Aura - level 1 Encases the caster in a divine aura, rendering them invulnerable to all attacks for 18-24 secs (3-4 ticks). While.
- Flash of Light - level 1 Creates a bright flash of light, temporarily blinding your target.
- Holy Armor - level 1 Covers your target in holy armor, increasing their armor class.
- Lull - level 1 Lulls the mind of your target, lowering its aggressiveness for 1.2 mins @L1 to 2.0 mins @L5. Affects creatures up to.
- Minor Healing - level 1 Mends minor wounds, healing 12 to 20 hit points.
- Spook the Dead - level 1 Inspires fear in an undead opponent, causing them to flee.
- Strike - level 1 Calls upon the power of the gods to strike your target, causing between 6 and 8 damage with a very slight knockback.
- True North - level 1 Provides a magical sense of direction, changing your heading to point directly North.
- Yaulp - level 1 Focuses your spiritual energy into a great battle cry, increasing your strength and armor class for 24 secs (4 ticks)..
- Reckless Strength - level 2 Focuses your target's strength into an intense burst, increasing it for a short time, but then gradually decaying over.
- Stun - level 2 Strikes an enemy with holy power, briefly stunning them. This spell works on creatures up to level 55.
- Cure Blindness - level 3 Cleanses the eyes of your target, removing some blindness effects.
- Summon Drink - level 3 Focuses mana into a globe of pure drinking water.
- Cure Disease - level 4 Cleanses your target's immune system, curing minor diseases.
- Light Healing - level 4 Mends light wounds, healing between 47 and 65 hit points.
- Ward Undead - level 4 A burst of holy power that inflicts between 35 and 41 damage to an undead target. 1.37 DPM